(05-26-2014, 11:49 AM)DnALANGE Wrote: DestroyParticleSystem("character_infected_1_particle_system_1");
Tried these things, it didnt work for me.
When i had the flaslight(billboard) on the enemy { hatman in Premonition }
I couldnt get the billboard turned off..
SO when i disabled the hatman guy, the billboards stayed there where he was getting disabled.
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If your thing works, explane what to do in the modeleditor for the ppl who are interested in it.
I couldnt get it to work, i added the billboard on the Hatman guy, and i couldnt get it disabled with any script at all.
Hmm, it's weird. Its work for me. I attached a particle system on monster bone. And use, for example, DestroyParticleSystem("enemy_ParticleSystem_1");
Same way for lights. (SetLightVisible("enemy_Spotlight_1");)
https://www.dropbox.com/s/vrm874cn9xhov1...03-531.jpg
(05-26-2014, 11:49 AM)DnALANGE Wrote: SO i made the hatman fall into the abyss \ floor.
HOW? i made that small plane part where he walks on NOT COLLIDING.
And after 1.5 seconds +- i added a blockbox there so you could walk and the player didnt fall down either.
Creative :D But why you didn't use a simple script?) I mean TeleportEnemyToNode or TeleportEnemyToEntity.