nofsky
Senior Member
Posts: 423
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Joined: Sep 2008
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RE: JKO's Guide to compiling Penumbra
I haven't really had time (or the will) to try compiling the source before but with this guide I thought I'd at least give it a go.
I'm using VS2010 Express with the Platfrom SDK installed (i think that's needed), Windows 7 64-bit.
Compiling HPL1Engine:
Getting loads of warnings about unsafe functions, mostly sprintf. This can be ignored, I'm sure.
Some other minor warnings.
It compiled to .\build\Release instead of .\lib so I had to change that in the solution properties.
Other than that, everything appeared to compile fine.
Compiling OALWrapper:
Getting a few warnings about unsafe functions again.
3 warnings about something being declared deprecated (alutLoadWAVFile & alutUnloadWAV).
But it seems to compile properly.
Compiling PenumbraOverture:
Fatal Error, can't find GLaux.lib. Fortunately I got this file from another thread here a while ago. I placed it in dependencies\lib\win32.
After that it compiled fine.
Running the game (in debug):
Everything works fine! I played from the start until the first save spot (in the office). No problems at all.
Thanks for taking your time to write this guide! Very much appreciated.
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07-23-2010, 08:57 PM |
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