Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Poll: How many puzzles?
You do not have permission to vote in this poll.
Tons of puzzles, I love adventure games
24.14%
21 24.14%
A reasonable amount, I don't want to spend 3/4 of the game solving puzzles, but I enjoy them
60.92%
53 60.92%
Not very many, I don't really like solving puzzles but a few here and there is okay
12.64%
11 12.64%
None at all, I want my game to be a movie
2.30%
2 2.30%
Total 87 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 3 Vote(s) - 3.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Should Soma be more like Penumbra or The Walking Dead?
Paddy™ Offline
Posting Freak

Posts: 1,351
Threads: 43
Joined: Feb 2012
Reputation: 224
#38
RE: Should Soma be more like Penumbra or The Walking Dead?

With regards the general topic of this thread, one of the driving principles of SOMA's development is to ensure that the player is an "active participant" in the game's story. That is, there won't be periods in the game where control is taken from the player so they can be brought up to speed through cut-scenes or the like; the player will experience the story through play. The Walking Dead, for all that it does right, is not like that.

You can read Thomas' writings on the design plan for SOMA here:

05-29-2014, 06:41 AM
Find


Messages In This Thread
RE: Should Soma be more like Penumbra or The Walking Dead? - by Paddy™ - 05-29-2014, 06:41 AM



Users browsing this thread: 4 Guest(s)