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Unexpected Token
Aglowglint11 Offline
Junior Member

Posts: 31
Threads: 8
Joined: Mar 2014
Reputation: 0
#12
RE: Unexpected Token

XD I mean I'm having problems with this script file now. The other one is fixed but I'm getting the same problem with this one but it's '{' Lol!



// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "SoundArea_1", "Sound_1", true, 1);
AddEntityCollideCallback("Player", "fallarea", "fall", true, 1);
AddEntityCollideCallback("Player", "SoundArea_2", "Sound_2", true, 1);
AddEntityCollideCallback("Player", "SoundArea_3", "Sound_3", true, 1);
AddEntityCollideCallback("Player", "SoundArea_4", "Sound_4", true, 1);
AddEntityCollideCallback("Player", "SoundArea_5", "Sound_5", true, 1);
AddEntityCollideCallback("Player", "SoundArea_6", "Sound_5", true, 1);
AddEntityCollideCallback("Player", "SoundArea_7", "Sound_5", true, 1);
AddUseItemCallback("", "Key", "Door", "UsedKeyonDoor", true);
}
void fall(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("2", true);
SetEntityActive("3", true);
SetEntityActive("4", true);
SetEntityActive("5", true);
SetEntityActive("6", true);
}

void Sound_1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_rock.snt", "Player", 0, false);
}
void UsedKeyonDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door", false,true);
PlaySoundAtEntity("", "unlock_door", "Door", 0, false);
RemoveItem("Key");
}

void Sound_2(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);
}

void Sound_3(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
}

void Sound_4(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
}

void Sound_5(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_mb_04.snt", "Player", 0, false);
}

void Sound_6(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "18_blow_wind.snt", "Player", 0, false);
}

void Sound_7(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_idle.snt", "Player", 0, false);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddEntityCollideCallback("Player", "AreaCollide_2", "EventCollide", true, 1);
}

{
SetEntityActive("Grunt", true);

AddEnemyPatrolNode("Grunt", "Node_1", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_2", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_3", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_4", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_5", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_6", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_7", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_8", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_9", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_10", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_11", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_12", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_13", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_14", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_15", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_16", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_17", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_18", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_19", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_20", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_21", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_22", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Node_23", 0.001f, "");
}

void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Demon", true);

AddEnemyPatrolNode("Demon", "Path_1", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_2", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_3", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_4", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_5", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_6", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_7", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_8", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_9", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_10", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_11", 0.001f, "");
AddEnemyPatrolNode("Demon", "Path_12", 0.001f, "");
}

I fixed the problem, I needed a

void EventCollide(string &in asParent, string &in asChild, int alState)

Inbetween the two { and }

But when I pass the area's I have placed the monster's aren't Setting to Active.
(This post was last modified: 05-31-2014, 12:56 PM by Aglowglint11.)
05-31-2014, 12:45 PM
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Messages In This Thread
Unexpected Token - by Aglowglint11 - 05-29-2014, 08:35 PM
RE: Unexpected Token - by Daemian - 05-29-2014, 08:56 PM
RE: Unexpected Token - by DnALANGE - 05-31-2014, 01:46 AM
RE: Unexpected Token - by Aglowglint11 - 05-29-2014, 09:06 PM
RE: Unexpected Token - by Aglowglint11 - 05-29-2014, 10:42 PM
RE: Unexpected Token - by Neelke - 05-29-2014, 10:55 PM
RE: Unexpected Token - by Aglowglint11 - 05-30-2014, 07:51 PM
RE: Unexpected Token - by Straxedix - 05-30-2014, 07:55 PM
RE: Unexpected Token - by Neelke - 05-30-2014, 08:58 PM
RE: Unexpected Token - by Aglowglint11 - 05-31-2014, 01:30 AM
RE: Unexpected Token - by Daemian - 05-31-2014, 02:48 AM
RE: Unexpected Token - by Aglowglint11 - 05-31-2014, 12:45 PM
RE: Unexpected Token - by Romulator - 05-31-2014, 01:07 PM
RE: Unexpected Token - by Aglowglint11 - 05-31-2014, 01:13 PM
RE: Unexpected Token - by Romulator - 05-31-2014, 01:30 PM
RE: Unexpected Token - by Aglowglint11 - 05-31-2014, 01:40 PM
RE: Unexpected Token - by Romulator - 05-31-2014, 01:43 PM
RE: Unexpected Token - by Aglowglint11 - 05-31-2014, 01:45 PM



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