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[SOLVED!]"Water Monster" disappears when being spawned!
Radical Batz Offline
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Posts: 953
Threads: 145
Joined: Dec 2013
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#5
RE: "Water Monster" disappears when being spawned!

(06-01-2014, 01:40 PM)Romulator Wrote: I mean, have you assigned them in script?

Yes!

This is my hps file.

PHP Code: (Select All)
void OnStart()
{
    
AddEntityCollideCallback("Player", "EnterCreakOnArea", "FuncCreakHorrors", true, 1);
    
AddTimer("AreaStep_", RandFloat(3.0f,10.f), "TimerAreaStep");
    
AddTimer("AreaScare_", RandFloat(3.0f,10.f), "TimerAreaScare");
    
AddEntityCollideCallback("Player", "Suitortime", "Suitortime", true, 1);
    
AddUseItemCallback("", "Crowbar", "CrowbarDoor", "UseCrowbarOnDoor", true);
    
AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);
    
AddEntityCollideCallback("Suitor", "AreaSuitorLeaving", "SuitorLeaving", true, 1);
    
AddEntityCollideCallback("Suitor", "AreaSuitorHasEntered", "SuitorEntered", true, 1);
    
AddEntityCollideCallback("Player", "AreaStartScare", "StartScare", true, 1);
    
AddEntityCollideCallback("Player", "AreaShowBrute", "CollideShowBrute", true, 1);
    
AddEntityCollideCallback("Player", "ActiveMonster", "MonsterTime", true, 1);
    
AddEntityCollideCallback("Player", "AreaVoiceScene", "VoiceScene", true, 1);
    
AddUseItemCallback("", "UnkKey", "OpenSesame", "UseUnkKeyOnDoor", true);
    
AddUseItemCallback("", "RustyHammer", "padlock_1", "UseExitKeyOnDoor", true);
    
AddEntityCollideCallback("Player", "teleport3", "changemap", true , 1);
    
AddUseItemCallback("", "HollowNeed", "CellDoor", "UseHollowNeedOnDoor", true);
    
AddEntityCollideCallback("Player", "ChangeMusic", "ChangeMusic", false, 1);
    
AddEntityCollideCallback("Player", "ChangeMusic_1", "ChangeMusic2", false, 1);

}

void ChangeMusic(string &in asParent, string &in asChild, int alState)
{
    
PlayMusic("betrayal", true, 1, 3, 0, true);
}

void ChangeMusic2(string &in asParent, string &in asChild, int alState)
{
PlayMusic("penumbra_music_E1_A9.ogg", true, 1, 3, 0, true);
}

void CrowbarDoorLocked(string &in asEntity)
{
if (
GetSwingDoorLocked("CrowbarDoor") == true)
{
SetMessage("Messages", "CrowbarDoor", 0);
}
}

//--------------------------------------------

 ////////////////////////////////////////////////
//Use Crowbar to open door//
  //////////////////////////////////////////////
  
 //-------------------------------------------

void UseCrowbarOnDoor(string &in asItem, string &in asEntity)
{
    
PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false);
    
AddTimer(asEntity, 0.2, "TimerPlaceCrowbar");

}

void TimerPlaceCrowbar(string &in asTimer)
{
    
SetEntityActive("Joint", true);
    
PlaySoundAtEntity("", "puzzle_place_jar.snt", "Player", 0, false);
}

void BreakDoor(string &in asParent, string &in asChild, int alState)
{
    
SetEntityActive("Joint", false);
    
CompleteQuest("Givequest", "pickupcrowbar");
    
SetEntityActive("Broken", true);

    
SetSwingDoorLocked("CrowbarDoor", false, false);
    
SetSwingDoorClosed("CrowbarDoor", false, false);
    
SetSwingDoorDisableAutoClose("CrowbarDoor", true);

    
AddPropImpulse("CrowbarDoor", 0, 0, -3, "world");

    
CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false);
    
PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false);

    
GiveSanityBoostSmall();

    
PlayMusic("02_puzzle.ogg", false, 0.7, 0.1, 1, false);

    
AddTimer("",0.1,"TimerPushDoor");
}

void TimerPushDoor(string &in asTimer)
{
    
AddPropImpulse("CrowbarDoor", 4, 2, -1, "world");
    
AddTimer("", 1.1, "TimerDoorCanClose");
}

void TimerDoorCanClose(string &in asTimer)
{
    
SetSwingDoorDisableAutoClose("CrowbarDoor", false);        
}

//--------------------------------------------

 ////////////////////////////////////////////////
//Give memento and enable Suitorspawnarea when picked up crowbar//
  //////////////////////////////////////////////
  
 //-------------------------------------------

void pickitupfool(string &in asEntityName, string &in asType)
{
    
SetEntityActive("Suitortime", true);
    
AddQuest("Givequest", "pickupcrowbar");
} 

void PickKey(string &in asEntityName, string &in asType)
{
    
SetEntityActive("ActiveMonster", true);
}     

void TimerDoorForce(string &in asTimer)
{
    
AddPropForce("cellar_wood01_4", 0, 0, 70, "World");

    
AddDebugMessage("Hey!", false);
    if(
asTimer == "doorforce5")
        
StopSound("SlamDoor", 1.0f);
}
void Suitortime(string &in asParent, string &in asChild, int alState)
{
 
SetEntityActive("Suitor", true);
GiveSanityDamage(10, true);                    
 
AddEnemyPatrolNode("Suitor", "PathNodeArea_1",0.001f, "");
AddEnemyPatrolNode("Suitor", "PathNodeArea_8",0.001f, "");
AddEnemyPatrolNode("Suitor", "PathNodeArea_15",0.001f, "");
AddEnemyPatrolNode("Suitor", "PathNodeArea_20",0.001f, "");
AddEnemyPatrolNode("Suitor", "PathNodeArea_24",0.001f, "");
AddEnemyPatrolNode("Suitor", "PathNodeArea_28",0.001f, "");

CheckPoint ("", "PlayerStartArea_2", "CheckPoint01", "Hints", "Hint1");
}

void MonsterTime(string &in asParent, string &in asChild, int alState)
{
 
SetEntityActive("waterlurker_1", true);
GiveSanityDamage(4, true);                    
 
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_52",0.001f, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_56",0.001f, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_59",0.001f, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_62",0.001f, "");
AddEnemyPatrolNode("waterlurker_1", "PathNodeArea_63",0.001f, "");

CheckPoint ("", "PlayerStartArea_2", "CheckPoint01", "Hints", "Hint1");
}
void SuitorEntered(string &in asParent, string &in asChild, int alState)
{
    
SetEntityActive("AreaSuitorLeaving", true);
}
void SuitorLeaving(string &in asParent, string &in asChild, int alState)
{
    
PlaySoundAtEntity("", "enemy_hallucination_disappear.snt", "Player", 5.0f, false);
    
SetEntityActive("Suitor", false);
}


void TimerSanity(string &in asTimer)
{
    
GiveSanityDamage(10, true);
}

void TimerAreaStep(string &in asTimer)
{
    
int iRand = RandInt(1, 6);

    
PlaySoundAtEntity(asTimer+iRand, "scare_wood_creak_walk.snt", asTimer+iRand, 1, false);
    
AddTimer("EndRadial", 4.0f, "TimerEndRadial");
    
AddTimer(asTimer, RandFloat(15.0f, 30.0f), "TimerAreaStep");
}

void TimerAreaScare(string &in asTimer)
{
    
int iRand = RandInt(1, 6);

    
PlaySoundAtEntity(asTimer+iRand, "scare_male_terrified.snt", asTimer+iRand, 1, false);
    
AddTimer("EndRadial", 4.0f, "TimerEndRadial");
    
AddTimer(asTimer, RandFloat(15.0f, 30.0f), "TimerAreaScare");
}

void StartScare(string &in asParent, string &in asChild, int alState)
{
    
PlaySoundAtEntity("gruntgruff", "scare_male_terrified", "AreaStartScare", 0.0f, false);
    
        
AddTimer("sanity", 1, "TimerSanity");
        
PlaySoundAtEntity("", "scare_whine_loop4.snt", "Player", 5.0f, false);
        
PlaySoundAtEntity("", "general_wind_whirl", "AreaScare_4", 5.0f, false);
        
CreateParticleSystemAtEntity("", "ps_dust_paper_blow.ps", "AreaScare_4", false);
        
        
}

void PickKey(string &in asEntityName, string &in asType)
{
    
SetEntityActive("AreaShowBrute", true);
    
ResetProp("cellar_wood01_5");
    
AddPlayerSanity(3);    
}

////////////////////////////////////////
// Suitor Appears
void CollideShowBrute(string &in asParent, string &in asChild, int alState)
{
    
SetPropHealth("cellar_wood01_5", 0);
    
GiveSanityDamage(10, true);
    
ShowEnemyPlayerPosition("enemy_suitor_1");            
    
SetEntityActive("enemy_suitor_1", true);    
}

void EntityCallPickDiary(string &in asEntity, string &in type)
{
    
AddLocalVarInt("DiaryNr", 1);
    
    if(
GetLocalVarInt("DiaryNr") == 1)
        
PlayMusic("03_paper_village.ogg",false, 0.7f, 0.1f, 9, false);
        
AddEffectVoice("voices", "VoiceScene2.ogg", "Voice", "OhFather",
false, "Player", 1, 1);
        
}

void KeyDoorLocked2(string &in asEntity)
{
if (
GetSwingDoorLocked("OpenSesame") == true)
{
SetMessage("Messages", "OpenSesame", 0);
}
}

void KeyDoorNeeded(string &in asEntity)
{
if (
GetSwingDoorLocked("DoorExit") == true)
{
SetMessage("Messages", "KeyDoorNeeded", 0);
}
}

void UseUnkKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("OpenSesame", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
RemoveItem(asItem);
CompleteQuest("cellar_wood01_8", "SimpleLock");    
}

void UseExitKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DoorExit", false, true);
SetPropActiveAndFade("padlock_1", false, 2.0f);
PlaySoundAtEntity("", "break_wood_metal.snt", asEntity, 0, false);
CreateParticleSystemAtEntity("ps", "ps_break_wood_small.ps", "padlock_1", false);
AddPlayerSanity(2);
SetEntityActive("ScriptArea_1", true);

}

void BudgeLocked(string &in asEntity)
{
if (
GetSwingDoorLocked("cellar_wood01_9") == true)
{
SetMessage("Messages", "Budge", 0);
}
}

void BudgeLocked2(string &in asEntity)
{
if (
GetSwingDoorLocked("cellar_wood01_5") == true)
{
SetMessage("Messages", "Budge", 0);
}
}

void BudgeLocked3(string &in asEntity)
{
if (
GetSwingDoorLocked("cellar_wood01_7") == true)
{
SetMessage("Messages", "Budge", 0);
}
}

void Dontgoback(string &in asEntity)
{
if (
GetSwingDoorLocked("Cantgoback") == true)
{
SetMessage("Messages", "Cantgoback", 0);
}
}

void VoiceScene(string &in asParent, string &in asChild, int alState)
{
    
StartPlayerLookAt("VoiceScene", 1.0, 1.0, "");
    
AddEffectVoice("voices", "VoiceScene1.ogg", "Voice", "OhMan",
false, "VoiceScene", 1, 1);
AddTimer("StopHeadMove2", 4, "TimerStopHeadMove2");    
}

void TimerStopHeadMove2(string &in asTimer)
{
    
StopPlayerLookAt();
}

void TouchPainting(string &in asEntity)
{
    
AddNote("BloodyPaintings", "");
    
SetMessage("Messages", "Note1", 0);
    
PlayGuiSound("journal_page.ogg", 1);
}
void OnEnter()
{
    
PlayMusic("penumbra_music_E1_A9", true, 1, 5, 0, true);
}

void OnLeave()
{
    
} 

06-01-2014, 01:41 PM
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RE: "Water Monster" disappears when being spawned! - by Radical Batz - 06-01-2014, 01:41 PM



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