(06-14-2014, 02:38 PM)Mudbill Wrote: Does this function not support it? It doesn't say anywhere, and I'm pretty sure I've seen people use it before, but for some reason it's not working for me.
I have several light entities named "light_name1_name2" where each name differs from each light. I want to turn them all off to begin with by using FadeLightTo, but inputting "light_*" in the light name does not affect any of them. It works if I remove the asterisk and type the name of one individual light object.
Any help? At least confirm if it doesn't support asterisk so I won't have to spend time doing the impossible :p
I know it works with asterisk. I've done it several times
If the names of your lights are "light_(number)" it should work with "light_*"
If the names of your lights are "light_(name)_(number)" it should work with "light_(name)_*"