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Texture, Model & Animation Help Changing the Skin of Amnesia Monsters: Can it be done?
Mudbill Offline
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RE: Changing the Skin of Amnesia Monsters: Can it be done?

Open the .dae model file to the grunt in a text editor. Search up ".dds" (that should be all it takes to find the texture file), then replace the name with your new texture. The mapping should stay the same.

After that, you might also need to create a new .mat file for it. Try opening the new monster in the Model Viewer, and if the .mat file is not present, it should generate it for you. After that you can edit it with the Material Editor to be like the original.

I haven't tried this with monsters myself, but I think it should work. Give it a try, will ya?

06-20-2014, 02:45 AM
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RE: Changing the Skin of Amnesia Monsters: Can it be done? - by Mudbill - 06-20-2014, 02:45 AM



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