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area for teleport..
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#8
RE: area for teleport..

void StartFalling(string &in asTimer)
{
SetPropHealth("Board", 0);
FadeOut(3);//3 is the speed, so this is 3 seconds till black.
}
--
Add the FadeOut there and you should be good.
BE AWARE!!!
On void OnLeave add this : FadeIn(1);
If you do NOT the enxt map will be pitchblack.
Or add it on the new map : void OnStart or OnEnter.
I Always do it on the OnLeave.
(This post was last modified: 06-27-2014, 12:43 PM by DnALANGE.)
06-27-2014, 12:41 PM
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Messages In This Thread
area for teleport.. - by Amnesiaplayer - 06-27-2014, 11:29 AM
RE: area for teleport.. - by DnALANGE - 06-27-2014, 11:56 AM
RE: area for teleport.. - by Amnesiaplayer - 06-27-2014, 12:08 PM
RE: area for teleport.. - by DnALANGE - 06-27-2014, 12:12 PM
RE: area for teleport.. - by Amnesiaplayer - 06-27-2014, 12:18 PM
RE: area for teleport.. - by Mudbill - 06-27-2014, 12:22 PM
RE: area for teleport.. - by Amnesiaplayer - 06-27-2014, 12:25 PM
RE: area for teleport.. - by DnALANGE - 06-27-2014, 12:41 PM
RE: area for teleport.. - by Amnesiaplayer - 06-27-2014, 12:43 PM
RE: area for teleport.. - by DnALANGE - 06-27-2014, 12:44 PM
RE: area for teleport.. - by Amnesiaplayer - 06-27-2014, 01:46 PM
RE: area for teleport.. - by DnALANGE - 06-27-2014, 01:59 PM
RE: area for teleport.. - by Amnesiaplayer - 06-27-2014, 02:01 PM
RE: area for teleport.. - by Neelke - 06-27-2014, 02:08 PM
RE: area for teleport.. - by Amnesiaplayer - 06-27-2014, 02:10 PM
RE: area for teleport.. - by Neelke - 06-27-2014, 02:13 PM
RE: area for teleport.. - by Amnesiaplayer - 06-27-2014, 02:16 PM
RE: area for teleport.. - by Neelke - 06-27-2014, 02:19 PM
RE: area for teleport.. - by Amnesiaplayer - 06-27-2014, 02:22 PM



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