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Script Help Turn the bust! [solved]
MrBehemoth Offline
Senior Member

Posts: 408
Threads: 19
Joined: Feb 2014
Reputation: 40
#2
RE: Turn the bust!

bust.ent is a StaticProp - so it won't switch on and off when activated/de-activated.

What you would need to do is make a copy of bust.ent in your CS and using ModelEditor.exe, go into the "user defined variables" in the "Settings" menu. In there, change "StaticProp" to "Object" but leave "SubType" as "Static", then save it. Voila, your bust is now switchable.

But... since you've now made a new entity, you could also experiment with adding a hinge joint and actually making it swivel with forces. Could work...

06-28-2014, 08:51 PM
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Messages In This Thread
Turn the bust! [solved] - by ethics - 06-28-2014, 08:15 PM
RE: Turn the bust! - by MrBehemoth - 06-28-2014, 08:51 PM
RE: Turn the bust! - by ethics - 06-29-2014, 08:58 AM
RE: Turn the bust! [solved] - by DnALANGE - 06-29-2014, 12:06 PM



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