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Proposal about Full Conversion mod setup
Mudbill Offline
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Posts: 3,881
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#1
Proposal about Full Conversion mod setup

Hi.

I'd like to talk about an idea that I think would make using IFC mods, well, better, if I may say. It might be a bit ambitious and most people probably won't use it, but if you are making a full conversion mod right now I'd love if you check this out.

A unified mods folder.

Normally when you install IFC mods, you place the mod's folder in the main Amnesia directory and run a laucher file from there, or add a start flag on Steam. If you install a lot of mods, the folder could be a bit cluttered. This works the same way, it just runs the mod from a subfolder and it's much cleaner in my opinion.

It works like this:
Create a "mods" folder in the Amnesia directory. If the mod is made to use such a folder, I think it would be a great place to collect them all in one place. In the mod's resources.cfg file, all you need to add would be the line:

PHP Code: (Select All)
<Directory Path="/mods/example" AddSubDirs="true" /> 

That should give the game access to all the content in the mod, but not the content in the other mods, which could cause conflicts anyway. My example looks like this:

[Image: kJjSc3S.png]

If you'd like to explore it further, you can download my example mod here. It also includes launcher files for Windows, Mac as well as Linux, so feel free to snag them and place them in your own mod if you wish to use them too.
I have some other things in the example mod that you might wanna check out as well if you wish Wink

By the way, it's fully functional and should work by placing in the above mentioned location and run it, either via launcher or Steam.

If you have any thoughts about this, I'd love to hear them. Even if you just think this is a stupid idea and why. It doesn't make the biggest difference, but I really like to keep things organized and I'd love it if people actually did this. An issue would probably just be that there would be inconsistencies with different mods.

Perhaps FG could have a built-in functionality like this for SOMA? Angel

(This post was last modified: 07-08-2014, 04:38 AM by Mudbill.)
07-08-2014, 04:35 AM
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Proposal about Full Conversion mod setup - by Mudbill - 07-08-2014, 04:35 AM



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