CQBgamer
Junior Member
Posts: 40
Threads: 8
Joined: Jul 2014
Reputation:
0
Expected "("
I'm making a event that uses mostly timers to run and when I try and start the game I get this message
Quote: main (50,1) : INFO : Compiling void Father_Flashback_Script(string&in,string&in, int) main(55,34) :ERR : Expected '('
Here is my script
Spoiler below!
void OnStart()
{
TeleportPlayer("Intro_0");
FadeOut(0);
SetPlayerActive(false);
SetSanityDrainDisabled(true);
ShowPlayerCrossHairIcons(false);
AddTimer("fadein", 3, "TimerIntroOutro");
AddTimer("Father_Insane", 3, "Father_Insane_Flashback");
PlayMusic("OFortuna2.ogg", false, 1.0, 0, 1, true);
SetEntityConnectionStateChangeCallback("Secret_Door_Lever01", "func_shelf");
AddUseItemCallback("", "hall_key", "spawn_to_hall", "Open_hall", true);
AddEntityCollideCallback("Player", "Father_Flashback", "Father_Flashback_Script", true, 1);
}
void TimerIntroOutro(string &in asTimer)
{
if(GetLocalVarInt("Intro") < 3) {
if(asTimer == "fadein") {
TeleportPlayer("Intro_" + GetLocalVarInt("Intro"));
FadeIn(1);
AddTimer("fadeout", 3, "TimerIntroOutro");
}
if(asTimer == "fadeout") {
FadeOut(1);
AddTimer("fadein", 1, "TimerIntroOutro");
AddLocalVarInt("Intro", 1);
}
}
else
{
TeleportPlayer("Spawn");
FadeIn(2);
SetPlayerActive(true);
SetSanityDrainDisabled(false);
ShowPlayerCrossHairIcons(true);
StopMusic(5, 1);
SetPlayerLampOil(0.0);
}
}
void Open_hall (string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("spawn_to_hall", false,true);
}
void Father_Flashback_Script(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
ShowPlayerCrossHairIcons(false);
FadeOut(3);
Father_Insane_Flashback(string &in asTimer) // Line 55 //
{
SetEntityActive(candlestick_wall_8, false);
SetEntityActive(candlestick_wall_7, false);
SetEntityActive(normal_portrait, false);
SetEntityActive(insane_portrait, true);
SetEntityActive(insane_candle01, true);
SetEntityActive(insane_candle02), true)
AddTimer("Father_Flashback_Scare", 3, "Father_Insane");
if(asTimer== "Father_Flashback_Scare")
{
FadeIn(0)
PlaySoundAtEntity("", "24_iron_maiden.snt", "insane_portrait", 0, false);
AddTimer("Father_Flashback_Reactive",0.01, "Father_Insane");
}
if(asTimer== "Father_Flashback_Reactive")
{
SetPlayerActive(true)
ShowPlayerCrossHairIcons(true)
}
}
}