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Expected "("
CQBgamer Offline
Junior Member

Posts: 40
Threads: 8
Joined: Jul 2014
Reputation: 0
#4
RE: Expected "("

(07-15-2014, 04:04 PM)Neelke Wrote: Found alot of problems here. Firstly the Father_Insane_Flashback doesnt have a void. This is how its supposed to be.

void Father_Insane_Flashback(string &in asTimer)

The SetEntityActive in the same timer had no " and a few didnt have a ; either.

SetEntityActive("candlestick_wall_8", false);
    SetEntityActive("candlestick_wall_7", false);
    SetEntityActive("normal_portrait", false);
    SetEntityActive("insane_portrait", true);
    SetEntityActive("insane_candle01", true);
    SetEntityActive("insane_candle02"), true);

In the timer called Father_Flashback_Reactive has SetPlayerActive and ShowPlayerCrossHairIcons in there, but without ; again.

SetPlayerActive(true);
        ShowPlayerCrossHairIcons(true);

The FadeIn script in the Father_Flashback_Scare got no ; either.

FadeIn(0);

So, the whole script looks like this:

void OnStart()
{
        TeleportPlayer("Intro_0");
        FadeOut(0);
        SetPlayerActive(false);
        SetSanityDrainDisabled(true);
        ShowPlayerCrossHairIcons(false);

        AddTimer("fadein", 3, "TimerIntroOutro");
        AddTimer("Father_Insane", 3, "Father_Insane_Flashback");
        PlayMusic("OFortuna2.ogg", false, 1.0, 0, 1, true);
        SetEntityConnectionStateChangeCallback("Secret_Door_Lever01", "func_shelf");
        AddUseItemCallback("", "hall_key", "spawn_to_hall", "Open_hall", true);
        AddEntityCollideCallback("Player", "Father_Flashback", "Father_Flashback_Script", true, 1);
}

void TimerIntroOutro(string &in asTimer)
{
        if(GetLocalVarInt("Intro") < 3) {

                if(asTimer == "fadein") {
                        TeleportPlayer("Intro_" + GetLocalVarInt("Intro"));
                        FadeIn(1);
                        AddTimer("fadeout", 3, "TimerIntroOutro");
                }

                if(asTimer == "fadeout") {
                        FadeOut(1);
                        AddTimer("fadein", 1, "TimerIntroOutro");
                        AddLocalVarInt("Intro", 1);
                }
        }
        else
        {
                TeleportPlayer("Spawn");
                FadeIn(2);
                SetPlayerActive(true);
                SetSanityDrainDisabled(false);
                ShowPlayerCrossHairIcons(true);
                StopMusic(5, 1);            
                SetPlayerLampOil(0.0);
        }
}

void Open_hall (string &in asItem, string &in asEntity)
    {
    SetSwingDoorLocked("spawn_to_hall", false,true);
    }
    
void Father_Flashback_Script(string &in asParent, string &in asChild, int alState)
{
    SetPlayerActive(false);
    ShowPlayerCrossHairIcons(false);
    FadeOut(3);
        
}

void Father_Insane_Flashback(string &in asTimer) // Line 55 //
{
    SetEntityActive("candlestick_wall_8", false);
    SetEntityActive("candlestick_wall_7", false);
    SetEntityActive("normal_portrait", false);
    SetEntityActive("insane_portrait", true);
    SetEntityActive("insane_candle01", true);
    SetEntityActive("insane_candle02"), true);
    AddTimer("Father_Flashback_Scare", 3, "Father_Insane");
    
    if(asTimer== "Father_Flashback_Scare")
    {
        FadeIn(0);
        PlaySoundAtEntity("", "24_iron_maiden.snt", "insane_portrait", 0, false);
        AddTimer("Father_Flashback_Reactive",0.01, "Father_Insane");
    }
            
    if(asTimer== "Father_Flashback_Reactive")
    {
        SetPlayerActive(true);
        ShowPlayerCrossHairIcons(true);
    }
}

Other than those issues I brought up, I can't see anything else thats wrong.

Fixed the issues you mentioned now the error is
Quote: (65,39) : ERR: Expected ';'

Ok, I figured out the problem but now all the events have occured when the game starts. The entity "Insane_portrait" which is supposed to be activated along with the "Insane_candles" are already activated. The fadeout occurs when I enter the script area but the fade in never occurs.

[Image: 15420.png]
(This post was last modified: 07-15-2014, 04:16 PM by CQBgamer.)
07-15-2014, 04:11 PM
Find


Messages In This Thread
Expected "(" - by CQBgamer - 07-15-2014, 03:53 PM
RE: Expected "(" - by Neelke - 07-15-2014, 04:04 PM
RE: Expected "(" - by CQBgamer - 07-15-2014, 04:11 PM
RE: Expected "(" - by Artsy - 07-15-2014, 04:05 PM
RE: Expected "(" - by CQBgamer - 07-16-2014, 02:56 AM
RE: Expected "(" - by PutraenusAlivius - 07-16-2014, 05:32 AM
RE: Expected "(" - by Neelke - 07-16-2014, 10:02 AM
RE: Expected "(" - by FalconLoverxxxxxx - 07-16-2014, 03:39 PM



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