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So what's new?
DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#15
RE: So what's new?

(07-17-2014, 06:20 PM)Robosprog Wrote: You fucked up the installation for the objects.
What me and hardarm and a few others did, was create seperate AMFP folders for every object, so you'd have castlebase, then castlebase_AMFP.

We would direct the castlebase AMFP assets into their respective folders, so on, so forth. However, even then it would overwrite textures even though I said no to all. It seems to be a bit of a problem.
Though, from what I can tell, the method we used is still fairly reliable.

I think what I'll do is just delete those 3 folders (Stacic objects, entities and textures) and verify my steam cache so it redownloads. That should bring it all back to default. I'll make a seperate Amnesia directory to test out some of the AMFP objects and only copy over ones I definitely want to use.

(07-17-2014, 06:23 PM)Artsyracoon Wrote: In case you have not transferred the pig stuff:
When it asks you if you want to merge the folders "entities" (from tdd) and "entities" (from amfp) and such, click yes.
When it asks you if you want to replace a certain file, make sure to click no. You will break your game otherwise.
This is also good to check if you did everything correctly.

If you screwed up, you basically broke TDD, Justine or any custom stories that you have and it looks bizarre when you open any map in the editor.

You're only supposed to add the pig stuff, not replace already existing TDD stuff.

@Robo I did something similar, for example: mansionbase (tdd + amfp) and mansionbase_main (tdd only).

Nah, I did it right. I made sure to merge without overwriting anything. My only issue is that I need to put any AMFP assets I use in my custom story folder when I release it so people without AMFP (or who haven't merged the stuff themselves) can still play. And I'm worried that in the end I won't be able to tell exactly what bits come from AMFP and thus what bits I need to include in my release.

A Late Night Drink http://www.moddb.com/mods/a-late-night-drink
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(This post was last modified: 07-17-2014, 06:32 PM by DeAngelo.)
07-17-2014, 06:29 PM
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Messages In This Thread
So what's new? - by DeAngelo - 07-17-2014, 12:13 AM
RE: So what's new? - by Artsy - 07-17-2014, 12:33 AM
RE: So what's new? - by DeAngelo - 07-17-2014, 01:56 AM
RE: So what's new? - by PutraenusAlivius - 07-17-2014, 05:20 AM
RE: So what's new? - by Artsy - 07-17-2014, 02:11 AM
RE: So what's new? - by victorkim890(KimmyChimmy) - 07-17-2014, 05:25 AM
RE: So what's new? - by PutraenusAlivius - 07-17-2014, 05:42 AM
RE: So what's new? - by victorkim890(KimmyChimmy) - 07-17-2014, 05:47 AM
RE: So what's new? - by PutraenusAlivius - 07-17-2014, 05:52 AM
RE: So what's new? - by victorkim890(KimmyChimmy) - 07-17-2014, 05:57 AM
RE: So what's new? - by DeAngelo - 07-17-2014, 05:47 PM
RE: So what's new? - by victorkim890(KimmyChimmy) - 07-17-2014, 06:00 PM
RE: So what's new? - by DeAngelo - 07-17-2014, 06:14 PM
RE: So what's new? - by Artsy - 07-17-2014, 06:23 PM
RE: So what's new? - by victorkim890(KimmyChimmy) - 07-17-2014, 11:32 PM
RE: So what's new? - by DeAngelo - 07-18-2014, 12:25 AM



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