DeAngelo
Senior Member
Posts: 263
Threads: 26
Joined: Feb 2013
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RE: Invisible AMFP meshes?
OK, so I *THINK* I figured out the problem. I had done everything I was supposed to, except instead of merging the AMFP folders with the TDD folders, I put them in their own location. My plan was to go through each AMFP object individually and determine which ones I wanted to use so I knew what to include in my custom story download (I know most AMFP objects are pretty obvious but I was still worried I might miss a few thinking they were TDD objects and end up not including them in my download)
Because of this, the editor was unable to find everything it needed. For instance the spindle on the grinder blades seems to be a material found somewhere else in the folders, and since the secluded folders I was using aren't in my resources.cfg then it didn't know where to look. My mistake was assuming that everything needed for a particular entity would be in its own entity folder. After some creative deleting (Deleting a bit then reloading the model editor and repeating until the spindle vanished again) I've determined that the "spindle" part of the Grinder Blades are tucked away somewhere in the Static Objects folder of AMFP.
I guess my new question is this: Is there an easy way to find where the assets a particular entity uses are located? After a bit more creative deleting I've discovered that the file necessary for making my spindle appear is trippery_wall_bloody.mat and a few of its buddies, tucked away in static_objects/pigline/walls. Which is odd because I opened the .ent file for my grinder blades and it says absolutely nothing about those datburn walls...
EDIT: Well aren't I just the world's biggest freaking goober. On a hunch I tried opening the DAE file in notepad instead of the ENT file, and sure e-flipping-nough, it says trippery_wall_bloody.mat right there. So I guess if I want to use a particular entity from AMFP in my cs, I should always look at the DAE file and make sure I go grab everything it mentions to add to my download.
And to think I spent 3 hours last night going through AMFP assets to see what I wanted to use, only to delete half of them when they didn't load right.
(This post was last modified: 07-22-2014, 08:58 AM by DeAngelo.)
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07-22-2014, 08:52 AM |
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