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Full Conversion Mod - AAMFP Assets problem
Plazmater Offline
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Posts: 122
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Joined: Aug 2013
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#1
Full Conversion Mod - AAMFP Assets problem

So i want to ask how should i make AAMFP assets work for Full Conversion.

Because i have newest patch (i think its not official one) and i have imported AAMFP static_objects and entities into ATDD and FC mod folder where maps and etc.. is located and they work fine every each of them in patched level editor but there is a problem.

I made a test by placing 1 object from static_objects and and 1 from entities into test map but they appear in FC mod only if those assets are in ATDD folder so idk if those assets are neccesary to be in FC mod folder which i think it should be also there like any custom asset , thats what FC mod is for.

But what i can tell from that is that if anyone would play my FC mod , these assets wouldn´t show until that player would also have imported assets into his ATTD redist folder.

So how should i make it work ? because i as creator need AAMFP assets in ATTD folder in order to see them in patched level editor but i dont think players need them there as well.

For players there should be enough to have AAMFP assets in FC mod folder already to see them in game but it doesnt seem to work.

Point of FC mod is to have those assets only in FC mod folder and not also in ATTD redist folder in order to play and see them in map.

Sorry for big text but i am on edge of my nerves :/.
07-22-2014, 01:33 PM
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Full Conversion Mod - AAMFP Assets problem - by Plazmater - 07-22-2014, 01:33 PM



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