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<CATEGORY Name="CustomStoryMain">
<Entry Name="Description"> MAH GAME THOUGH</Entry>
</CATEGORY>
<CATEGORY Name=“Messages”>
<Entry Name=“LockedStudy”>The door to the Study is locked.</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemDesc_DoorKey1">A Key to an upstairs Study</Entry>
<Entry Name="ItemName_DoorKey1">Study Key</Entry>
</CATEGORY>
</LANGUAGE>
The PlayerInteractCallBack on the door field is populated with "StudyIsLocked". The door is named LockedDoor, but that doesn't pertain to this since I have no check to see if the door is actually locked.
To troubleshoot, I put the line "SetMessage("Messages", "LockedStudy", 0);
" right in the OnStart() function, and still the message didn't display. My issue seems to be with calling the message.