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Script Help Random Looped Sound
Plazmater Offline
Member

Posts: 122
Threads: 24
Joined: Aug 2013
Reputation: 1
#7
RE: Random Looped Sound

void FunctionTimer(string &in asTimer)
{
int iArea = RandInt(1, 3);
float fTime = RandFloat(5f, 7f);

PlaySoundAtEntity("afx_spooky_mansion_whisper"+iArea, "afx_spooky_mansion_whisper.snt", "ScriptArea_"+iArea, 0.0f, false);

AddTimer("TimerName", 1.0f+fTime, "FunctionTimer");
}
07-25-2014, 05:17 PM
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Messages In This Thread
Random Looped Sound - by Plazmater - 07-25-2014, 03:20 PM
RE: Random Looped Sound - by i3670 - 07-25-2014, 03:29 PM
RE: Random Looped Sound - by Plazmater - 07-25-2014, 04:16 PM
RE: Random Looped Sound - by Mudbill - 07-25-2014, 05:04 PM
RE: Random Looped Sound - by Plazmater - 07-25-2014, 05:10 PM
RE: Random Looped Sound - by Mudbill - 07-25-2014, 05:13 PM
RE: Random Looped Sound - by Plazmater - 07-25-2014, 05:17 PM
RE: Random Looped Sound - by Mudbill - 07-25-2014, 05:20 PM
RE: Random Looped Sound - by Plazmater - 07-25-2014, 05:23 PM
RE: Random Looped Sound - by i3670 - 07-25-2014, 07:28 PM
RE: Random Looped Sound - by Plazmater - 07-25-2014, 07:57 PM



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