Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Saving the state of a map when leaving
CarnivorousJelly Offline
Posting Freak

Posts: 1,196
Threads: 41
Joined: Dec 2012
Reputation: 80
#4
RE: Saving the state of a map when leaving

It's never really bothered me since it's something that's become expected of this engine. There were, however, some let's plays I've watched where it was a little bit immersion-breaking (specifically Daniel's Room in TDD, where you could trash the place, leave, then return to a less-trashed room afterwards - a lot of LPers went "wait what?").

Personally, I wouldn't worry too much about it unless the room you're talking about is a central hub-like area that the player will be returning to multiple times.

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 07-28-2014, 01:42 AM by CarnivorousJelly.)
07-28-2014, 01:38 AM
Find


Messages In This Thread
RE: Saving the state of a map when leaving - by CarnivorousJelly - 07-28-2014, 01:38 AM



Users browsing this thread: 2 Guest(s)