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Script Help Making it so Slime Damage can Kill, need help!
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Making it so Slime Damage can Kill, need help! - by DaPurpleHippo - 08-15-2014, 07:36 AM
RE: Making it so Slime Damage can Kill, need help! - by Romulator - 08-15-2014, 08:34 AM
RE: Making it so Slime Damage can Kill, need help! - by MrBehemoth - 08-15-2014, 08:46 PM
RE: Making it so Slime Damage can Kill, need help! - by Romulator - 08-15-2014, 11:25 PM
RE: Making it so Slime Damage can Kill, need help! - by MrBehemoth - 08-15-2014, 11:53 PM
RE: Making it so Slime Damage can Kill, need help! - by PutraenusAlivius - 08-15-2014, 08:36 AM
RE: Making it so Slime Damage can Kill, need help! - by DaPurpleHippo - 08-15-2014, 08:59 AM
RE: Making it so Slime Damage can Kill, need help! - by PutraenusAlivius - 08-15-2014, 09:05 AM
RE: Making it so Slime Damage can Kill, need help! - by DaPurpleHippo - 08-15-2014, 09:35 AM
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Still just nothing. Names matchup, changed the Type, script runs fine as there are no crashes and the door is working fine. Even tried messing with true/false values and 1,0,-1 values in different ways to see if there was some magic combo or something. I'm gonna pick this up in the morning but any more suggestions are greatly welcome. I feel like if there was a way to get the script from the Cistern Entrance map working in this scenario, that would work out the best but for now, any way to kill the player in the corner room over time works.