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Work in progress In Lucy's Eyes - Full Conversion Mod
Artsy Offline
Member

Posts: 213
Threads: 10
Joined: Feb 2014
Reputation: 9
#73
RE: In Lucy's Eyes - Full Conversion Mod

Okay, here goes.
You don't pay attention when you detail. I found a lot of things clipping with another and it's hard to miss. I also noticed tree parts going inside a mushroom in the outside map.
Another thing I noticed is, the lack of block boxes at necessary places like stairs, fences, cliffs, bridges etc.
Entities like tables and static objects like stairs and carpets are obnoxiously overstretched. There's no reason for that as there are carpets meant for bigger rooms and others such for hallways. You don't follow that. But let's say you do, it's still overstretched and looks ugly.
Besides that, the mansion map seemed pretty pointless. All those rooms are poorly made and are not worth the time to explore because there's nothing in them. They're either empty or basic.
You need more work with the lighting, some billboards were clipping through the actual window rather than the yellow/blue paper that's referred as glass in the game.
The ending of the demo is very unfortunate and it didn't make me feel like I wanted to see more. It's just: here's a demo, here's a cheap jump scare, oh what's the next level and now it's over. It did not get my attention. The fact that you all had your names with gigantic letters in the beginning is just plain stupid. Are you really that desperate?
To say I got scared, I can't. It just wasn't scary for one bit.
The models? They're really low-res.
As for the terrain model, it's awfully scaled and it looks very ugly in such case:
Spoiler below!
[Image: 1MaQp45.jpg]
Compared to how detailed the TDD entities are, placing that gigantically re-sized terrain looks just plain odd.
It looks very rushed, take your time to fix all these mistakes and rebuild the maps.

So - more detailing and work on models. You have people with "good" mapping/modeling skills, why don't y'all just have a conversation and think of rebuilding/improving the maps and try to avoid exporting rooms from TDD and later on slightly modifying them to not look like they're not stolen?
The demo was not polished - not even to the slightest bit.
(This post was last modified: 08-20-2014, 08:26 PM by Artsy.)
08-15-2014, 05:33 PM
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Messages In This Thread
In Lucy's Eyes - Full Conversion Mod - by Wapez - 02-05-2014, 05:46 PM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 06-11-2014, 05:15 AM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 06-13-2014, 08:04 AM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 07-23-2014, 09:13 PM
RE: In Lucy's Eyes - Full Conversion Mod - by Artsy - 08-15-2014, 05:33 PM



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