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[Updated]Invisible AMFP meshes? (And Other Questions)
DeAngelo Offline
Senior Member

Posts: 263
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Joined: Feb 2013
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#44
RE: Invisible AMFP meshes? (And Other Questions)

Update: I tried doing the createentityatarea trick and it didn't work. However By turning on the debug mode I saw that it was giving a warning when I started the map that the bottles referenced in the callback didn't exist. Seems adding my collide callback to the OnStart was causing the issue. Now I have the collide callback get created each time a new bottle is spawned and it's working beautifully. I guess the system can't handle a callback being created before the entity the callback needs exists.

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08-16-2014, 08:31 PM
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Messages In This Thread
RE: Invisible AMFP meshes? - by Artsy - 07-20-2014, 11:36 PM
RE: Invisible AMFP meshes? - by DeAngelo - 07-20-2014, 11:53 PM
RE: Invisible AMFP meshes? - by Daemian - 07-21-2014, 03:32 AM
RE: Invisible AMFP meshes? - by DeAngelo - 07-21-2014, 05:44 AM
RE: Invisible AMFP meshes? - by DeAngelo - 07-22-2014, 08:52 AM
RE: Invisible AMFP meshes? - by Mudbill - 07-22-2014, 11:00 AM
RE: Invisible AMFP meshes? - by Daemian - 07-22-2014, 07:49 PM
RE: Invisible AMFP meshes? - by DeAngelo - 07-22-2014, 08:02 PM
RE: Invisible AMFP meshes? - by Mudbill - 07-22-2014, 09:34 PM
RE: Invisible AMFP meshes? - by DeAngelo - 07-22-2014, 10:37 PM
RE: Invisible AMFP meshes? - by Daemian - 07-23-2014, 12:31 AM
RE: Invisible AMFP meshes? - by Mudbill - 07-23-2014, 01:11 AM
RE: Invisible AMFP meshes? (And Other Questions) - by DeAngelo - 08-16-2014, 08:31 PM



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