(10-01-2014, 03:20 PM)Acies Wrote: (09-26-2014, 07:21 AM)Viper85626 Wrote: - Only the "posteffect_color_conv_tex_frag.glsl" file is accepted in this app due to the fact that it was the only one discussed in the above thread and also because I don't understand .glsl files and do not want to ruin the original installation. (If anyone has any information regarding these files, what they do, and if there is even a point for the program to manipulate the other .glsl files, please let me know.)
- This app does NOT have any association with the .tga files that are the actual gradient maps used by this shader. (Planned in a future update.)
Hurray!
I'd like to replace a lot of other shaders though, so adding the possibility of that would be great! 
Basically most of the shaders in redist\core\shaders. Most of those shaders were rewritten/upgraded at the release of AMFP. You can basically go into AMFP shader folder and copy those shaders to your amnesia folder, except "_test_array_support_frag.glsl".
One of the issues I do know of is the how the bloom works. Take a look at this for example:
Basically the original bloom overbrightens (and drowns out) colors, especially white which just becomes a pure white smudge.
I can assume that the other changes made to the shaders fix similiar problems!
So, in order to get a better looking game it's either a scenario of 'everyone replaces their shaders as part of the AMFP patch (https://www.frictionalgames.com/forum/thread-23378.html) or I replace every shader for my mod :]
I'll add all .glsl compatibility ASAP! A little offtopic: Do you think it's fine that I don't have the AMFP patch? I never bought AMFP, so that's the reason I never got it. Plus I've been developing my FC for a while and I'm using a lot of custom assets anyway.