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Dynamic A.I
Kreekakon Offline
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#17
RE: Dynamic A.I

(10-08-2014, 07:01 PM)Googolplex Wrote: This is unscary for me. When a monster is waiting for you it seems like a fun-challenge and no longer increasingly serious. When the monster plays "catch me if you can" with the player, it is acting like a human and this means a bad designed A.I. (even when it might be more dynamic).

Could you elaborate a bit for me? I think your two sentences are slightly contradictory (Although I'm sure it'll be cleared up once you explain)

You say that you dislike it when the monster game becomes a "fun challenge", but also dislike it when the monster is acting like a human. Isn't the fact that the monster behaves more intelligently, and dynamically in some ways akin to a human mean that the game is overall more fresh, and not constrained to learning "gamey enemy patterns"?

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10-08-2014, 07:15 PM
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Messages In This Thread
Dynamic A.I - by Diango12 - 10-07-2014, 08:23 PM
RE: Dynamic A.I - by Googolplex - 10-07-2014, 08:32 PM
RE: Dynamic A.I - by Newsman Waterpaper - 10-07-2014, 08:45 PM
RE: Dynamic A.I - by Diango12 - 10-07-2014, 09:10 PM
RE: Dynamic A.I - by Googolplex - 10-08-2014, 07:01 PM
RE: Dynamic A.I - by Kreekakon - 10-08-2014, 07:15 PM
RE: Dynamic A.I - by Diango12 - 10-08-2014, 08:02 PM
RE: Dynamic A.I - by Rapture - 10-07-2014, 11:24 PM
RE: Dynamic A.I - by Diango12 - 10-08-2014, 01:16 AM
RE: Dynamic A.I - by 7heDubz - 10-08-2014, 01:43 AM
RE: Dynamic A.I - by Kreekakon - 10-08-2014, 01:45 AM
RE: Dynamic A.I - by Diango12 - 10-08-2014, 03:23 AM
RE: Dynamic A.I - by Kreekakon - 10-08-2014, 05:50 AM
RE: Dynamic A.I - by Diango12 - 10-08-2014, 06:15 AM
RE: Dynamic A.I - by Romulator - 10-08-2014, 07:44 AM
RE: Dynamic A.I - by Diango12 - 10-08-2014, 07:47 AM
RE: Dynamic A.I - by Kreekakon - 10-08-2014, 07:58 AM
RE: Dynamic A.I - by Rapture - 10-08-2014, 02:37 PM
RE: Dynamic A.I - by Googolplex - 10-08-2014, 09:37 PM
RE: Dynamic A.I - by Diango12 - 10-08-2014, 10:12 PM
RE: Dynamic A.I - by J.R.S.S. - 10-08-2014, 09:54 PM



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