Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Level Editor Help Using StaticProp Object With SetEntityActive
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#5
RE: Using StaticProp Object With SetEntityActive

(12-21-2014, 12:35 PM)AFSStudio Wrote: I've put my custom entity in the redist/entities folder. And after that the LevelEditor finally found my entity.
No report called: "Found some errors while loading file. Check log for details. File index out of bounds!" Mudbill Smile
But that makes me very curious what would be happen when my custom entity stay only in my custom story folder.

In several tests, I found out:
Of course, the LevelEditor can't find my entity anymore. Because the LevelEditor was programmed to grab datas in given folders in redist. But not in custom_stories folder.

But Amnesia: The Dark Descent seems to be a fuck about that. That game doesn't matter what the LevelEditor was looking around. Smile
Because that game was programmed to grab datas almost in total area.

Finally I put my entity in the redist folder if I'm working on the LevelEditor. And I'm thank you both for the quick report. I have pondered by this problem. Very long time.

Oh man that thing. I've had that problem once. I fixed it pretty easily, no moving the entities over.

Just add:
<Directory Path="/custom_stories" AddSubDirs="true" />
To your resources.cfg in the redist and then you're done. No moving files around and stuff.

"Veni, vidi, vici."
"I came, I saw, I conquered."
12-21-2014, 01:42 PM
Find


Messages In This Thread
RE: Using StaticProp Object With SetEntityActive - by PutraenusAlivius - 12-21-2014, 01:42 PM



Users browsing this thread: 1 Guest(s)