(12-30-2014, 12:35 AM)AGP Wrote: I find watching the behind-the-scenes documentaries on my favorite movies or shows really inspires me creatively.
Or, in instance of working specifically with custom stories, I pick a room and sit in it and just feel it out: what's missing, what feels right and should be expanded on further, what do I hope to achieve with this room, etc.
That is really interesting, I usually do it in reverse, I sit in my basement and look around to see what makes it so spooky.
(12-30-2014, 01:29 AM)Omenapuu Wrote: This might sound like "copying" but for the level editor things, as AGP said you can for example sit in a room, and that way works for me aswell. OR if it doesn't fit you, I recommend playing other stories that other people made, and you can learn new things, or get inspired by the story. I'm not saying to copypaste the things exactly, but to improve yours with them and modify them to your story in it's own way. Actually my "beginning" motivation to making a cs was by playing other custom stories, and I feel like I chose right when I started doing this.. Good way to spend a time, you become more creative as you progress
In my opinion there is a fine line between just filling the empty custom story space and getting inspired. Everything, like every map, should have a pupouse and that is to progress the story. I would get inspired about ambience rather than for example a puzzle. In