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Concerned with AMFP assets
Robby Offline
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Posts: 2,549
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Joined: Jun 2009
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#4
RE: Concerned with AMFP assets

Thx for the input. That seems like an actually good idea, but it may take me quite a long time lol. Some things take effort.

Now to prevent from another thread, I'm trying to use the "spraylock_door" entity (the one that's closed and can play animations (exact model is "door02_closed.ent" from the spraylock directory. I can play its animation just fine, but getting the door to open doesn't work well. In AMFP there's a "SetSwingDoorOpenAmount" script, but that's not available in TDD. AddPropForce and AddPropImpulse don't seem to work in getting the door to open. Any ideas are appreciated.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
12-31-2014, 08:24 PM
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Messages In This Thread
Concerned with AMFP assets - by Robby - 12-25-2014, 10:06 AM
RE: Concerned with AMFP assets - by Mudbill - 12-25-2014, 05:37 PM
RE: Concerned with AMFP assets - by Daemian - 12-25-2014, 09:22 PM
RE: Concerned with AMFP assets - by Robby - 12-31-2014, 08:24 PM
RE: Concerned with AMFP assets - by Daemian - 01-01-2015, 04:54 AM
RE: Concerned with AMFP assets - by Robby - 01-01-2015, 01:41 PM



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