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end credits
G510s Offline
Banned

Posts: 58
Threads: 32
Joined: Jun 2014
#3
RE: end credits

(01-01-2015, 06:06 AM)Mudbill Wrote: Run the script called StartCredits. Very straight forward.


void OnStart()
{

AddEntityCollideCallback("Player", "Sutior_1", "AreaCollide", true, 1);

PlayMusic("18_amb", true, 5, 2.0, 4, true);

AddEntityCollideCallback("Player", "Script_1", "ActivateStatue", true, 1);

AddEntityCollideCallback("Player", "PlaySound", "Sound", true, 1);

AddUseItemCallback("", "Storage", "StorageDoor", "UseKey", true);

AddEntityCollideCallback("Player", "ActivateDoor", "DoorAppear", true, 1);

}




void UseKey(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("StorageDoor", false, true);

PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);

RemoveItem("Storage");
}




void DoorAppear(string &in asParent, string &in asChild, int alState)
{

SetEntityActive("StorageDoor", true);

}




void ActivateStatue(string &in asParent, string &in asChild, int alState)
{

SetEntityActive("CreepyStatue", true);

}




void AreaCollide(string &in asParent, string &in asChild, int alState)
{

SetEntityActive("Sutior", true);


AddEnemyPatrolNode("Sutior", "Node_1", 0.001, "");
AddEnemyPatrolNode("Sutior", "Node_5", 0.001, "");
AddEnemyPatrolNode("Sutior", "Node_6", 0.001, "");
AddEnemyPatrolNode("Sutior", "Node_8", 0.001, "");
AddEnemyPatrolNode("Sutior", "Node_10", 0.001, "");
AddEnemyPatrolNode("Sutior", "Node_16", 0.001, "");
AddEnemyPatrolNode("Sutior", "Node_20", 0.001, "");
AddEnemyPatrolNode("Sutior", "Node_26", 0.001, "");

}







void OnEnter()
{



}



void OnLeave()
{

StartDemoEnd();

StartCredits("29_end_amb_soft", true, "Levels", "EndDemoCreits", 2);

}



like this?
01-01-2015, 06:32 AM
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Messages In This Thread
end credits - by G510s - 01-01-2015, 01:19 AM
RE: end credits - by Mudbill - 01-01-2015, 06:06 AM
RE: end credits - by G510s - 01-01-2015, 06:32 AM
RE: end credits - by Mudbill - 01-01-2015, 06:37 AM



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