Yet again, the start up fails. It seems that the game menu is fine but then when I enter a 'new game' it loads up normally, then when its done it crashes.
HPL LOG:
Version 1.20
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
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Init lowlevel graphics: 1280x800 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Doctor Poo: Neo Loading...' pos:(-1x-1)
Setting video mode: 1280 x 800 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GT/PCIe/SSE2
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
***** WARNING *****
Expecting IL version 178 and found version 168
Cube Maps may not load correctly in this version and will not render correctly in game
Please use the included version of libIL and not a custom build if you have issues
***** WARNING *****
Adding engine post effects
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Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (High Definition Audio Device)(OpenAL default)
1. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device)
2. Speakers (High Definition Audio Device)
3. Digital Audio (S/PDIF) (High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (High Definition Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
WARNING: Could not find language file entry 'Continue'
--------------------------------------------------------
Game Running
--------------------------------------------------------
-------- Loading map 'dp_menu_bg_dp.map' ---------
ERROR: Could not open binary file 'C:/Program Files/Amnesia - The Dark Descent/redist/dp_neo/main_menu/dp_menu_bg_dp.map_cache'
ERROR: Could not map cache file 'C:/Program Files/Amnesia - The Dark Descent/redist/dp_neo/main_menu/dp_menu_bg_dp.map'. MeshEntity Loading: 1410 ms
Primitive Loading: 0 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 2 ms
Combining: 496 ms
Sorting: 248 ms
Meshes: 3 ms
Bodies: 245 ms
Static Objects: 1909 ms
Entities: 2395 ms
Compilation: 0 ms
Total: 4320 ms
Meshes created: 8
Bodies created: 2
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'Aidan' Path: 'C:\Users\AM\Documents/Amnesia/DPNeo/Aidan/'
ERROR: Couldn't build script 'C:/Program Files/Amnesia - The Dark Descent/redist/dp_neo/maps/global.hps'!
------- SCRIPT OUTPUT BEGIN --------------------------
main (2, 1) : ERR : Expected '('
------- SCRIPT OUTPUT END ----------------------------
ERROR: Global script 'dp_neo/maps/global.hps' could not be created!
-------- Loading map 'setteler_hos.map' ---------
ERROR: Could not open binary file 'C:/Program Files/Amnesia - The Dark Descent/redist/dp_neo/maps/setteler_hos.map_cache'
ERROR: Could not map cache file 'C:/Program Files/Amnesia - The Dark Descent/redist/dp_neo/maps/setteler_hos.map'.ERROR: Couldn't find 0-face '../../../../_pos_x', for cubemap '../../../../' in path: '../../../../'
MeshEntity Loading: 5650 ms
Primitive Loading: 137 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 27 ms
Combining: 1832 ms
Sorting: 303 ms
Meshes: 78 ms
Bodies: 1451 ms
Static Objects: 7649 ms
Entities: 5439 ms
Compilation: 22 ms
Total: 13201 ms
Meshes created: 63
Bodies created: 52
-------- Loading complete ---------
ERROR: Couldn't build script 'C:/Program Files/Amnesia - The Dark Descent/redist/dp_neo/maps/inventory.hps'!
------- SCRIPT OUTPUT BEGIN --------------------------
main (1, 1) : ERR : Unexpected token '<unrecognized token>'
------- SCRIPT OUTPUT END ----------------------------
ERROR: Inventory script 'dp_neo/maps/inventory.hps' not found!
I think it has something to do with global and inventory.hps files. Can anyone help me explain the situation and if you can help me fix the problem. This has been the 3rd time my config files have stopped working and I'm getting pretty sick of it.