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Script Help Appearing wall
jewjitsu Offline
Junior Member

Posts: 6
Threads: 2
Joined: Jan 2015
Reputation: 0
#1
Appearing wall

I have been trying to figure this out all day yesterday and today until now and am at my wits end.

void OnEnter()
{
AddEntityCollideCallback("Player", "ClosePassage", "Dwallvis", true, 1);
SetEntityVisible("defaultmove_1", false);
}

Then later on in my code I have

void Dwallvis(string &in asParent, string &in asChild, int alState)
{
SetEntityVisible("defaultmove_1", true);
}

I made a scriptarea called ClosePassage. It is not working and I have no idea why it isn't, for the love of Cthulhu please someone help me.
(This post was last modified: 01-07-2015, 07:19 PM by jewjitsu.)
01-07-2015, 07:17 PM
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Messages In This Thread
Appearing wall - by jewjitsu - 01-07-2015, 07:17 PM
RE: Appearing wall - by DnALANGE - 01-07-2015, 07:27 PM
RE: Appearing wall - by jewjitsu - 01-07-2015, 08:53 PM
RE: Appearing wall - by DnALANGE - 01-07-2015, 10:10 PM
RE: Appearing wall - by Mudbill - 01-07-2015, 10:46 PM
RE: Appearing wall - by jewjitsu - 01-08-2015, 12:49 AM



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