Game Running
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Loading skeleton 'D':
Loading scene 'D':
Loading node: 'Heart'
Normal mapping mode: 2
Normal reference mode: 0
UV mapping mode: 2
UV reference mode: 2
Matrix: [0.024, 0.000, 0.000, 0.021] [0.000, 0.000, 0.024, 0.384] [0.000, -0.024, 0.000, -0.015] [0.000, 0.000, 0.000, 1.000]
Compiling mesh
Loading node: 'Lung2'
Normal mapping mode: 2
Normal reference mode: 0
UV mapping mode: 2
UV reference mode: 2
Matrix: [0.025, 0.000, 0.000, -0.060] [0.000, 0.000, 0.025, 0.413] [0.000, -0.020, 0.000, -0.002] [0.000, 0.000, 0.000, 1.000]
Compiling mesh
Loading node: 'Lung1'
Normal mapping mode: 2
Normal reference mode: 0
UV mapping mode: 2
UV reference mode: 2
Matrix: [0.025, 0.000, 0.000, 0.099] [0.000, 0.000, 0.025, 0.413] [0.000, -0.020, 0.000, -0.002] [0.000, 0.000, 0.000, 1.000]
Compiling mesh
ERROR: Couldn't create material 'Organs.mat'
ERROR: Couldn't create material 'Organs.mat'
ERROR: Couldn't create material 'Organs.mat'
Loading material data for 'Heart'
Create default material!
Creating material file: 'D:/Work/Thamena/FANP1/static_objects/FANP1/The game itself/'
No file for 'Diffuse' texture type found
No file for 'NMap' texture type found
No file for 'Specular' texture type found
No file for 'Alpha' texture type found
No file for 'Height' texture type found
No file for 'Illumination' texture type found
No file for 'CubeMap' texture type found
No file for 'DissolveAlpha' texture type found
No file for 'CubeMapAlpha' texture type found
No file for '' texture type found
WARNING: Trying to delete pointer 199476000 in file ModelView.cpp at line 690 that does not exist!
ERROR: Couldn't create material 'D:/Work/Thamena/FANP1/static_objects/FANP1/The game itself/.mat'
FATAL ERROR: Created material 'D:/Work/Thamena/FANP1/static_objects/FANP1/The game itself/' could not be loaded!