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Texture, Model & Animation Help FBX:how to export?
Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#4
RE: FBX:how to export?

Er, Maya and Blender is two different Modeling, Rigging and Animation programs. FBX is a file format for specifically Maya (I believe).

For it to work in Amnesia, it needs to be converted to .DAE. This doesn't normally exist in Maya so it needs a plugin named OpenCollada.

OpenCollada should be available for download on here.
https://github.com/KhronosGroup/OpenCOLL...LADA-Tools

Also, what Modeling program do you actually use?

Derp.
(This post was last modified: 02-09-2015, 09:35 AM by Neelke.)
02-09-2015, 09:34 AM
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Messages In This Thread
FBX:how to export? - by Icaab2608 - 02-09-2015, 07:51 AM
RE: FBX:how to export? - by Romulator - 02-09-2015, 08:32 AM
RE: FBX:how to export? - by Icaab2608 - 02-09-2015, 08:48 AM
RE: FBX:how to export? - by Neelke - 02-09-2015, 09:34 AM
RE: FBX:how to export? - by Icaab2608 - 02-09-2015, 11:28 AM
RE: FBX:how to export? - by Neelke - 02-09-2015, 12:03 PM
RE: FBX:how to export? - by Mudbill - 02-09-2015, 03:11 PM



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