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Scripting Help.
FlawlessHappiness Offline
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Posts: 3,980
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#2
RE: Scripting Help.

You can always assign a monster pathnodes with

AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);


You want the enemy to have different voices?
You can copy the enemy, then create a new one and change the voices in the model editor.

Trying is the first step to success.
02-22-2015, 11:07 AM
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Messages In This Thread
Scripting Help. - by dailycreepypasta - 02-22-2015, 12:22 AM
RE: Scripting Help. - by FlawlessHappiness - 02-22-2015, 11:07 AM



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