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Disabling "lights" activating area's...
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Disabling "lights" activating area's... - by Amnesiaplayer - 02-23-2015, 02:17 PM
RE: Disabling "lights" activating area's... - by Romulator - 02-23-2015, 02:31 PM
RE: Disabling "lights" activating area's... - by Amnesiaplayer - 02-24-2015, 04:31 PM
RE: Disabling "lights" activating area's... - by Romulator - 02-24-2015, 04:56 PM
RE: Disabling "lights" activating area's... - by Amnesiaplayer - 02-24-2015, 05:16 PM
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and i want a Area that was inactive, will become active after picking the lantern... i think that works with the Setentityactive thing
but the light 