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[SOLVED] StartPlayerLookAt following a grunt?
Aletho Offline
Junior Member

Posts: 14
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Joined: Jan 2015
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#1
[SOLVED] StartPlayerLookAt following a grunt?

Hello!

I want to force the player to look at where the monster would be, behind the wall, and follow its movements past the door, simulating the player following the origin of the sound the monster is making.

Is there any way to do this? So far I've only managed to get the player to look at the point where the monster spawns.

Thanks in advance! Big Grin
(This post was last modified: 02-26-2015, 09:28 AM by Aletho.)
02-25-2015, 07:34 PM
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[SOLVED] StartPlayerLookAt following a grunt? - by Aletho - 02-25-2015, 07:34 PM



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