Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
(De)Activating ropes
Daemian Offline
Posting Freak

Posts: 1,129
Threads: 42
Joined: Dec 2012
Reputation: 49
#8
RE: (De)Activating ropes

I would use a copy of the chain entity/staticObject with a rope's texture.

02-27-2015, 12:10 AM
Find


Messages In This Thread
(De)Activating ropes - by Darkfire - 02-24-2015, 08:15 PM
RE: (De)Activating ropes - by MrBehemoth - 02-25-2015, 02:02 AM
RE: (De)Activating ropes - by Darkfire - 02-25-2015, 09:05 PM
RE: (De)Activating ropes - by MrBehemoth - 02-26-2015, 01:43 AM
RE: (De)Activating ropes - by Mudbill - 02-26-2015, 08:48 AM
RE: (De)Activating ropes - by Darkfire - 02-26-2015, 04:06 PM
RE: (De)Activating ropes - by MrBehemoth - 02-26-2015, 05:56 PM
RE: (De)Activating ropes - by Daemian - 02-27-2015, 12:10 AM
RE: (De)Activating ropes - by Darkfire - 02-27-2015, 03:35 PM



Users browsing this thread: 1 Guest(s)