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Animated Gobos and Timing
MrBehemoth Offline
Senior Member

Posts: 408
Threads: 19
Joined: Feb 2014
Reputation: 40
#2
RE: Animated Gobos and Timing

Do you mean angel script?

Seems like the animation is already playing when the light switches on. If that's the case then I'm not sure what you could do about it.

As for the game time, do you want that so that you can trigger the spotlights to switch at the start of the anim? What you could do is have a looping timer that's first called in OnStart() and lasts the same time as the anim, so that you have a function call every time the anim starts over. It would then check that everything is ready, ie the player is position or whatever, and then switch the spotlights. Would that work for you?

03-07-2015, 04:12 PM
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Messages In This Thread
Animated Gobos and Timing - by jmitchell - 03-07-2015, 03:56 AM
RE: Animated Gobos and Timing - by MrBehemoth - 03-07-2015, 04:12 PM
RE: Animated Gobos and Timing - by jmitchell - 03-07-2015, 06:29 PM
RE: Animated Gobos and Timing - by Mudbill - 03-07-2015, 06:52 PM
RE: Animated Gobos and Timing - by MrBehemoth - 03-07-2015, 11:19 PM
RE: Animated Gobos and Timing - by jmitchell - 03-07-2015, 07:10 PM
RE: Animated Gobos and Timing - by Mudbill - 03-07-2015, 11:37 PM



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