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Animated Gobos and Timing
MrBehemoth Offline
Senior Member

Posts: 408
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Joined: Feb 2014
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#6
RE: Animated Gobos and Timing

(03-07-2015, 06:52 PM)Mudbill Wrote: Well, it probably won't considering it appears the animation is already running in the background regardless. A timer shouldn't lag you out unless it updates more like 100 times a second or if you have anything heavy in it at a frequent pace.

Actually, I don't think it can go any faster that 60 times per second, because that seems to be how fast the engine "thinks". If you looped at 120 times per second, it would just mean that looped twice then 1/60 seconds later it would loop twice again.

You would have to do a lot of intensive calculations to actually cause any lag. I recently had a loop that assigned 1000 random floats 60 times per second and my PC wasn't even out of breath. Obvs that could be different on lower end systems and the other issue is the apparent limit discussed elsewhere. Speaking of which, I should get back to work.

03-07-2015, 11:19 PM
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Messages In This Thread
Animated Gobos and Timing - by jmitchell - 03-07-2015, 03:56 AM
RE: Animated Gobos and Timing - by MrBehemoth - 03-07-2015, 04:12 PM
RE: Animated Gobos and Timing - by jmitchell - 03-07-2015, 06:29 PM
RE: Animated Gobos and Timing - by Mudbill - 03-07-2015, 06:52 PM
RE: Animated Gobos and Timing - by MrBehemoth - 03-07-2015, 11:19 PM
RE: Animated Gobos and Timing - by jmitchell - 03-07-2015, 07:10 PM
RE: Animated Gobos and Timing - by Mudbill - 03-07-2015, 11:37 PM



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