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3D Animations and Blender
PythonBlue Offline
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Posts: 124
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Joined: Feb 2012
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#5
RE: 3D Animations and Blender

(03-09-2015, 02:26 AM)Traggey Wrote: The textures have always had to be the same name, no matter what software or format we've been using.

As for your vetex problem, don't fuck with the smoothing, that will break any potential baked normal maps and a high polygon count should be avoided, instead you simply open the skinning tools and weightpaint the missing verts back onto the rig.

In regards to the vertices, unfortunately, it's not as simple as that. Everything in the mesh is fully weighted before loading into Amnesia. Part of the delay in my response was the result of looking into it further, and I may have diagnosed my problem with the bad vertices: all of the vertices that were disconnected from bones during import had more than six edges attached to them. This would easily explain why separating each edge from each other fixes that problem at the cost of creating shading problems.

03-09-2015, 10:17 PM
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Messages In This Thread
3D Animations and Blender - by PythonBlue - 03-08-2015, 05:28 PM
RE: 3D Animations and Blender - by Mudbill - 03-08-2015, 05:32 PM
RE: 3D Animations and Blender - by PythonBlue - 03-08-2015, 05:34 PM
RE: 3D Animations and Blender - by Traggey - 03-09-2015, 02:26 AM
RE: 3D Animations and Blender - by PythonBlue - 03-09-2015, 10:17 PM
RE: 3D Animations and Blender - by Traggey - 03-10-2015, 07:31 AM
RE: 3D Animations and Blender - by PythonBlue - 03-10-2015, 10:35 PM
RE: 3D Animations and Blender - by PythonBlue - 03-19-2015, 02:24 PM
RE: 3D Animations and Blender - by Traggey - 03-19-2015, 10:09 PM
RE: 3D Animations and Blender - by PythonBlue - 03-19-2015, 10:18 PM



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