Neelke 
 
 
		
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RE: Error with sound script 
			 
			
				Youve used the function completely wrong. 
 
void ScarySound1(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); 
 
This doesn't have the proper setup and it also shouldn't have the ; in the end. To setup a collide function, you need three parameters: 
 
void ScarySound1(string &in asParent, string &in asChild, int alState) 
 
asParent = the main object colliding with asChild (in your case its the Player) 
asChild = the object asParent is meant to collide with ("sound01") 
alState = checking whether player is colliding with asChild or leaving the area (0 = check if player is both leaving and entering the area, 1 = check if player is entering area, -1 check if player is leaving area)
			 
			
			
 
Derp. 
			
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	| 03-13-2015, 10:33 PM  | 
	
		
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