Version 1.1 Fixes:
-Subtitles added for voice acting
-Better audio balancing with music/SFX and dialogue
-Significant revisions with Level 1 map (props, size, light issues)
Download links should now point to the new version. Please tell me if that isn't the case!
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Loosely adapted from the short story
The Cask of Amontillado by Edgar Allen Poe,
Amontillado follows a friend of the now-missing Fortunato investigating his disappearance. Rumors have surfaced that he was last seen with Montressor leaving Carnivale, and the player must sneak through Montressor's estate to find evidence backing these rumors.
Intent: This is a currently ongoing project for a college course. Specifically, I wanted to focus on level design in this project; there are three levels and I'm aiming for this to be a 30 to 45 minute chunk of gameplay.
What's Been Done: The documentation, design, blockouts of the spaces, scripted sequences and AI, and some lighting, props, writing, and sounds; basically, the majority of getting this thing functional. I've been hesitant to post this earlier, since I wasn't sure if I would need to reduce the scope or not. I didn't, by the way.
What's Yet to Be Done: Polish, mostly: sound and prop passes, writing, recording some dialogue, lighting revisions, bug fixes, and playtesting out the wazoo. I'm also planning on packaging this as a Full Conversion, so I'm going to start researching that in the next week or so.
Release Date: This as a final project is due May 1st in my class, so around then. I may spend more time tweaking it after it's presented, so I wouldn't call that a hard-set date.
Screenshots and Assorted Goodies: I've been keeping track of my progress on a page of my portfolio, which you can access
here. There, you can find some screenshots, as well as my initial proposal and level documentation. Mind you, those documents are from the beginning of the project, and I've needed to change quite a bit about the project since then. Also, the documents are going to give a lot of the scares away, so be warned.
Lastly, I want to thank the people in the community who have previously helped answer my
stupid, stupid questions while developing this thing. You make an outsider feel really welcome.