(03-31-2015, 07:05 AM)AGP Wrote: I'm interested, but my only real area of expertise is with voice over. Idk if that'd be something you need (whether it's finding/directing actors, etc.).
There is one epic thing you could do, to give voice to the game hints.
Spoiler below!
There are 34 hints in Amnesia, these appear just one time -written, mute, at the top of the screen- in-game when the player reaches certain areas. They don't repeat, and only appear at the first levels. there's no danger to annoy the players with your voice.
This one below, is shown the first time you get to see a monster: Avoid looking at enemies for too long. It will drain your sanity and you will eventually be seen.
The rest are here: [amnesia_dir]/config/base_english.lang
At category Hints. Line 440.
If you like the idea, go ahead and do them. Have fun. I'm sure we'll like the result.
By the way, some hints say stuff like "...press x button to do this and that..." you gotta change that x button to the default key.
Example: Move the mouse while holding down $ButInteract in order to move the object.
You'll have to change it to Move the mouse while holding down your left mouse button in order to move the object.
Just to have something you can say instead of a $variable, there are more variables involved in the hints. You gotta find a way to change those into something you can say.
When it says $AttackButton you should say "Your attack button" or "Your left mouse button", etc.
And one more thing; You can skip the "DefaultDeath" hint that says "You have to carry on..." . And anything related to thalers, those are not used.
But is that possible to detect by scripting?
I'm pretty sure the darkness hint just triggers when you walk into darkness, and not on a script callback.