Thread Rating:
|
Insanity sound
|
|||||||
| |||||||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Insanity sound - by Lars - 04-02-2015, 04:19 PM
RE: Insanity sound - by Darkfire - 04-02-2015, 05:55 PM
RE: Insanity sound - by Lars - 04-02-2015, 07:28 PM
RE: Insanity sound - by Daemian - 04-02-2015, 08:14 PM
RE: Insanity sound - by Darkfire - 04-02-2015, 10:28 PM
RE: Insanity sound - by Lars - 04-04-2015, 03:46 PM
RE: Insanity sound - by Slanderous - 04-04-2015, 04:44 PM
RE: Insanity sound - by Darkfire - 04-04-2015, 05:29 PM
RE: Insanity sound - by Lars - 04-05-2015, 02:36 PM
RE: Insanity sound - by Darkfire - 04-05-2015, 03:31 PM
RE: Insanity sound - by Lars - 08-17-2015, 01:16 PM
RE: Insanity sound - by jens - 08-17-2015, 01:52 PM
RE: Insanity sound - by Lars - 08-17-2015, 02:22 PM
RE: Insanity sound - by Lars - 08-17-2015, 04:14 PM
RE: Insanity sound - by Slanderous - 08-17-2015, 04:37 PM
RE: Insanity sound - by Lars - 08-17-2015, 04:43 PM
|
Users browsing this thread: 1 Guest(s)





Search
Member List
IRC
Help
. Again about the original story. When you get killed by a monster in the original story and respawn, the monster will still be there. It doesn't go away or anything. But in my custom story whenever I get killed by a monster and respawn, the monster isn't there anymore. This will make it a lot less scary because the player can just kill himself and run without any dangers through the map. So how did the original story respawn the monsters too just like the player?
