| SetsuPotato   Junior Member
 
 Posts: 6
 Threads: 2
 Joined: Mar 2015
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			| RE: HPS file not doing anything 
 
				 (04-08-2015, 03:24 AM)7heDubz Wrote:  Your function to call is "UsedKeyOnDoor"
 ![[Image: 47bbe5b2dc.png]](http://puu.sh/h5AyV/47bbe5b2dc.png) 
 However your function name down here is just "KeyOnDoor"
 
 ![[Image: 3f4e1e37d7.png]](http://puu.sh/h5ABD/3f4e1e37d7.png) 
 I would also double check the name of the door in your game. It should be the same as you have it here ("doorstair")
 
 ![[Image: 47bbe5b2dc.png]](http://puu.sh/h5AyV/47bbe5b2dc.png) 
 I have rewritten your code fixing your issue as well as another you had with your sounds. You have to have the .snt extension.
 
 Please please please! I really want you to look over the code and take a look at your mistakes and rewrite the code yourself. You should use this as a sort of guide, but not a copy-pasta solution.
 
 
 void OnEnter(){
 AddUseItemCallback("", "theKey", "theDoor", "usedKeyOnDoor", true);
 }
 
 void usedKeyOnDoor(string, string)
 {
 SetSwingDoorLocked("theDoor", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "theDoor", 0, false);
 RemoveItem("theKey");
 }
 
Sorry, I used a youtube video to do it. He left "usedKeyOnDoor" as "MyFunc" but I changed it to "usedKeyOnDoor" because someone else did it in another video. But I'll try to see if it works.
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	| 04-08-2015, 01:11 PM |  |