(09-05-2010, 01:24 AM)Gvaz Wrote: "Multi-monitor gaming"? Sorry, get back to me when monitors have zero borders on them and transitioning your eyes from one to another is seamless.
Obviously, you are someone who has never spent a generous amount of time on an eyefinity/multi-monitor setup. Multi-monitor gamers ALL agree that the bezel melts away during gameplay. Do not mock multi-monitor gaming just because you have no experience with it.
(09-05-2010, 02:52 AM)SHODANFreeman Wrote: You realize Frictional Games consists of like, 5-6 full time guys, right? Do you have any idea how much work these guys put into the games already?
Of course I know FG is a small indie group. I suggest you take a look at my join date.
(09-05-2010, 02:52 AM)SHODANFreeman Wrote: There is absolutely no reason to demand a feature that so few people would even want to use.
First, I am not demanding anything.
Second, you are absolutely wrong in that so "few people" do not use proper widescreen resolutions, with proper +Hor, -Vert, etc. Proper widescreen support and multi-display support is reaching mandatory levels. Now, I know that the engine FG use is very flexable.
WSGF has even given Penumbra a generous score for proper widescreen support:
http://www.widescreengamingforum.com/for...hp?t=10124
You say that multi-display is something that a "so few people would even want to use" and while it is considered a niche by today's standards, it will grow into a more standardized model. Just take a look at the history of widescreen gaming. Developers, both small and big must take into account this fact. Omitting proper widescreen/multi-display in their games is a dealbreaker for many.
I suppose I am WSGF's ambassador.
(09-05-2010, 02:52 AM)SHODANFreeman Wrote: Even with that said, I'm sure if they had the resources to implement support for it, they would do so, but they likely have a lot more pressing issues to attend to than support for a feature < 1% of gamers would even benefit from.
What are you talking about? I am pretty sure Penumbra and Amnesia supports multi-displays with ini hacks and whatnot.
Penumbra on an eyefinity setup: