Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


2015-05 Wednesday 15th, SOMA is now in beta
Tybobobo Offline
Junior Member

Posts: 5
Threads: 1
Joined: May 2015
Reputation: 0
#63
RE: 2015-05 Wednesday 15th, SOMA is now in beta

(05-04-2015, 02:13 PM)asdasd Wrote: Just chiming in to say that I agree about the icons. The icons are directly telling you what to do, and as a result, you are not looking at the object, you are not concerning yourself with the game world, rather you are just following instructions and going through the motions like a robot. I'm sure this is very easy to add an option for.

That is a good point, asdasd!
There is a fine balance between providing too much information and too little.

I can imagine that if I was going to mod SOMA, I would attempt to disable the guidance "icons" and keep/add a mild "glow" effect on the intractable items. That should be just enough to keep the game's ambiance (if not enhance it!) without reminding the player that this is a game. Big Grin

Some of the best games have minimal HUD to keep you grounded in the game, and I hope this will be the case with SOMA too. Smile
(This post was last modified: 05-29-2015, 10:35 PM by Tybobobo.)
05-29-2015, 10:34 PM
Find


Messages In This Thread
RE: 2015-05 Wednesday 15th, SOMA is now in beta - by LazzerBackup - 04-19-2015, 12:11 AM
RE: 2015-05 Wednesday 15th, SOMA is now in beta - by Tybobobo - 05-29-2015, 10:34 PM



Users browsing this thread: 3 Guest(s)