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Monstrum - A Question for Frictional Games
GhylTarvoke Offline
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#5
RE: Monstrum - A Question for Frictional Games

Frictional Games seems to focus on perfecting the first playthrough, without worrying about replayability. They do, however, introduce some randomness when the player dies, to avoid repetition and frustration. My biggest scare in The Dark Descent occurred after I died in Storage and the Grunt spawned in an unexpected location.

EDIT: Here's what Thomas Grip has to say on the subject, under "Death is final".
(This post was last modified: 05-31-2015, 10:06 AM by GhylTarvoke.)
05-31-2015, 09:57 AM
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RE: Monstrum - A Question for Frictional Games - by GhylTarvoke - 05-31-2015, 09:57 AM



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