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Path for Characters
Slanderous Offline
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Posts: 1,606
Threads: 78
Joined: Dec 2012
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#4
RE: Path for Characters

If you'd use what Neelke shared, it would be much faster and easier to script, with a very small diffrence. You can disable the enemy triggers via particular script function, so he won't attack you, and you can give him patrol nodes.
07-12-2015, 01:03 PM
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Messages In This Thread
Path for Characters - by User01 - 07-12-2015, 10:31 AM
RE: Path for Characters - by Neelke - 07-12-2015, 11:13 AM
RE: Path for Characters - by User01 - 07-12-2015, 11:39 AM
RE: Path for Characters - by Slanderous - 07-12-2015, 01:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 01:33 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 02:42 PM
RE: Path for Characters - by User01 - 07-12-2015, 02:56 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 03:54 PM
RE: Path for Characters - by User01 - 07-12-2015, 04:00 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 06:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 06:44 PM
RE: Path for Characters - by User01 - 07-12-2015, 05:30 PM



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