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Path for Characters
FlawlessHappiness Offline
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Posts: 3,980
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Joined: Mar 2012
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#8
RE: Path for Characters

What I meant was:
Open the enemy in the model editor.
Go to Settings>Animations.
[Image: 6c0e5b71b3.png]
Select all the different animations, click the [...] button, and change them into the idle animation.

(Since he probably won't have any triggers, you will only need to change Run and Walk)
I have done this before, to make a Grunt only use the run animation.

Trying is the first step to success.
(This post was last modified: 07-12-2015, 03:55 PM by FlawlessHappiness.)
07-12-2015, 03:54 PM
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Messages In This Thread
Path for Characters - by User01 - 07-12-2015, 10:31 AM
RE: Path for Characters - by Neelke - 07-12-2015, 11:13 AM
RE: Path for Characters - by User01 - 07-12-2015, 11:39 AM
RE: Path for Characters - by Slanderous - 07-12-2015, 01:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 01:33 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 02:42 PM
RE: Path for Characters - by User01 - 07-12-2015, 02:56 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 03:54 PM
RE: Path for Characters - by User01 - 07-12-2015, 04:00 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 06:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 06:44 PM
RE: Path for Characters - by User01 - 07-12-2015, 05:30 PM



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