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Script Help Carrying variables and printing them [ALTERNATIVELY SOLVED]
Spelos Away
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Posts: 231
Threads: 19
Joined: Sep 2014
#3
RE: Carrying variables and printing them

(07-20-2015, 09:27 PM)Neelke Wrote: Isn't it better using AddDebugMessage?

AddDebugMessage(string& asString, bool abCheckForDuplicates);

If I'm not understanding you wrong.

That would work for a developer. But unless the player has a DebugMode on it's not going to show.
I meant this like a reminder to a player about the variable.
You can think of it like: "There are 3 leavers remaining." message after you pull one of the leavers down. Now the "3" would be the variable.
07-20-2015, 09:55 PM
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RE: Carrying variables and printing them - by Spelos - 07-20-2015, 09:55 PM



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