membrain
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RE: Ideea for the next horror game
If I had the ability to influence the next horrorgame (maybe Amnesia 2 or Penumbra 4) I'd also appreciate the hand-on-wall-thing but there are some more things I would add/change with higher priority:
- The player is able to duck on the floor
- Crates can be opened to hide inside
- The player can put his (or her?) ear to a door to hear what's behind (at least muffled sounds)
- No music (In my opinion real horror comes from what you hear and cannot see - like in Silent Hill)
- A more open world to explore
- Climbing
- Running faster for a short time
- Leaning with the back to the wall and "merging" with it (or with the darkness)
- Maybe zombies (not as only enemies). I just like them :>
- Animals like rats or birds which - when flushed - give away your position to enemies
- Nearly every object can be used as weapon (for instance cou can brake a chairleg or grab a stone and throw it at enemies)
- Destructing the world would be great. So you could (assuming you find the right tools) dig through walls or break furniture to use it to block a door or to build a bridge.
- Bigger maps
- optical noise in dark areas (you might know it from gothic 3 community patch 1.74)
That's what I can think of spontaneously.
membrain
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09-06-2010, 08:01 PM |
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